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graff

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1

Donnerstag, 29. November 2007, 22:12

UT3 Sammelthread

Patches
- UT3 BETA Patch 1 - ESReality News
- UT3 PATCH 1.1 OFFICIAL - Epic - BeyondUnreal - unreal-fte - 4players.de (11.12.2007)

Tools
- rK Demowatcher - "http://www.pumpt.net/rK's DemoWatcher V2.0BETA.exe"
- Custom Crosshairs for UT3 (Erklärung im Epic Forum: http://www.tombraiderhub.com/tr7/modding…load/texmod.zip )
- CustomUTv1 - UNREAL TOURNAMENT COMPETITION MOD - Downloadlink v1 (11.12.2007)

Maps
- Erstes Mappack: http://www.gamershell.com/news/43761.html
- DM-1on1-Intercept (Beta1) - Download

Zitat

Installation:
Put the UTGame folder that comes with the map into \My Documents\My Games\Unreal Tournament 3\

Szene
- http://www.unrealnorth.com
- http://www.utzone.de/
- http://unreal.ingame.de/
- http://www.unrealbase.de/
- http://www.esreality.com
- http://www.unrealna.com/

graff

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graff

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3

Donnerstag, 29. November 2007, 23:29

Tweak

FPS Cap ausschalten
Öffnet UTEngine.ini
Findet den Abschnitt [Engine.GameEngine]
set bSmoothFrameRate to FALSE
FPS offline ist bei 62 standartmäßig gecappt.

Mous Acceleration deaktivieren
Öffnet UTInput.ini

Unter [UTGame.UTConsolePlayerInput] :
bViewAccelerationEnabled=false

Keine Startvideos
Open UTEngine.ini

Such nacht [FullScreenMovie] Sektion und ändert es so:
;+StartupMovies=Copyright_PC
;+StartupMovies=EpicLogo
;+StartupMovies=MidwayLogo
;+StartupMovies=UE3_logo
;+StartupMovies=Nvidia_PC
;+StartupMovies=Intel_Duo_Logo
;+StartupMovies=UT_loadmovie1

Bobbing deaktivieren
Open UTGame.ini

Sucht nach[UTGame.UTPawn] und ändert es folgendermaßen:
Bob=0.0
bWeaponBob=false

Und auch unter der [UTGame.UTPlayerController] Sektion:
bLandingShake=false

Framerate erhöhen
Unter [system settings] können folgende Einträge geändert werden (False/True) um die Framerate zu erhöhen:
In UTEngine.ini :

MotionBlur=False
DepthOfField=False
Bloom=False
QualityBloom=False
Trilinear=False
StaticDecals=False
DynamicDecals=False
DynamicLights=False
DynamicShadows=False
Distortion=False
LightEnvironmentShadows=False
CompositeDynamicLights=False
DirectionalLightmaps=False
Distortion=False
DropParticleDistortion=False
SpeedTreeLeaves=False
SpeedTreeFronds=False
OnlyStreamInTextures=False
LensFlares=False
FogVolumes=False
FloatingPointRenderTargets=True

Für alle NVIDA Systeme, schaltet ihr das an gibt es meist mehr Leistung
Unter [Engine.ISVHacks] das folgende auf True setzen

UseMinimalNVIDIADriverShaderOptimization=False

------------------
kopiert von http://forum.worldofplayers.de/forum/sho…d.php?p=4846967 ^^

red

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4

Freitag, 30. November 2007, 13:21

http://www.4players.de/4players.php/spie…urnament_3.html

UT3 Beta Patch 2 Changes
by hal@beyondunreal.com (Unreal Tournament 3)
Following are the changes from the first UT3 beta patch. These should be finalized and released as official patch 1 soon. Thanks UnrealNA.
  • filter settings are now saved to the .ini file.
  • fixed UTUIComboBox's editbox and list getting out of sync (editbox text could end up not matching the list's selected item)
  • fixed changing gametype via combobox on server browser tab causing filter settings to be clobbered
  • changed default value for "Pure Server" and "Locked Server" filter options to be more lenient (show more servers by default)
  • Fixed ping values shown in scoreboard
  • Don't show ping for bots
  • Fixed Miplevel spam when applying patch to dedicated server build.
  • Fixed dedicated server getting removed from the master server list if the first player to join fails authentication.
  • Bringing up the midgame menu now pauses demo playback.
  • Players now stop moving if they fire the Redeemer altfire.
  • Fixed joining a passworded server via the server history tab not prompting for the password.
  • Fixed viper and scorpion self destruct death strings.
  • Fixed when the player tries to cancel a "Delete Demo" the demo still gets deleted.
  • Fixed HTTP redirection
  • Fixed download cache clobbering files that had just been written in some cases
  • Increased default download cache size
  • Fixed FOV option when patching old .ini's
  • Fixed crash when exiting the editor.
  • Smaller/simpler simple crosshair.
  • Added the ability to delete saved messages
  • Implemented DUEL match stat reporting for gamespy ladder.
  • Fixed an exploit in CTF-OmicronDawn that allowed players to get outside the world.
  • Fix for hole in WAR-Islander where players could get stuck
  • Fixed orb rebuilding not being played correctly on clients if the orb was destroyed by an enemy player.
  • Fixed flickering when downloading files.
  • Don't reduce tickrate when travelling with no players - fixes server hanging for long durations on EnvyEntry.
  • Fixed custom characters not working correctly when playing back demos
  • Added the ability to specify custom simple crosshair coordinates for weapons, with new config properties bUseCustomCoordinates and CustomCrosshairCoordinates.
    quelle: http://www.beyondunreal.com/daedalus/singlepost.php?id=11292



    mfg red
mess with the best, die like the rest

ESEA
Faceit

graff

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5

Dienstag, 4. Dezember 2007, 01:19

wenn ich das gseh.... mis movement isch eifach scheisse ^^


checkout
http://pwnage.tv/On-Demand/videodirectli…-vs.-Epitaph-1/

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6

Dienstag, 4. Dezember 2007, 10:01

hopp graff go 4 UT3 ;)

wieder chli fitter als geschter obig? hesch huere nöd zwäg usgse :wacko:

graff

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7

Dienstag, 4. Dezember 2007, 10:17

jo es goht, nöd würklich, häsch jo gseh wenni postet han, entsprechend spoht bini am penne gsi.. und hüt bini au wider schmerztablette am inedrucke und wird vo läschtige users gnervt, aber i chas no 100mol säge: mini tools händ nie bugs nur random features!

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8

Dienstag, 4. Dezember 2007, 10:21

loel, hopp random features :D

graff

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9

Dienstag, 11. Dezember 2007, 16:57

Patches
- UT3 BETA Patch 1 - ESReality News
- UT3 PATCH 1.1 OFFICIAL - Epic - BeyondUnreal - unreal-fte - 4players.de (Ehemals Beta4)

Auch in den Startpost editiert...

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10

Dienstag, 11. Dezember 2007, 18:02

thx 4 info

grad mol dä patch abelade ;)

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11

Dienstag, 11. Dezember 2007, 19:27

chan mir eine erkläre wie me UT3 meh als 20 minute spiele chan ohni chopfweh überdschoh?

graff

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12

Dienstag, 11. Dezember 2007, 19:45

inwiefern?

Tools
- CustomUTv1 - UNREAL TOURNAMENT COMPETITION MOD - Downloadlink v1 (11.12.2007)

graff

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13

Mittwoch, 12. Dezember 2007, 10:40

Maps
- DM-1on1-Intercept (Beta1) - Download

Zitat

Installation:
Put the UTGame folder that comes with the map into \My Documents\My Games\Unreal Tournament 3\

Screen 1
Screen 2
Screen 3
Screen 4


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14

Mittwoch, 12. Dezember 2007, 11:34

das gaht alles so schnell und die bunte farbe, das isch ja schlimmer als en japanischi chindersändig. git da bi dir nöd chopfweh? hmm, muess es ev. widermal probiere.

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15

Mittwoch, 12. Dezember 2007, 13:06

muesch eifach grafiksettings chli abestelle denn isches au nüm so farbig ;)

red

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16

Mittwoch, 12. Dezember 2007, 15:05

de link vo beyondUnreal zeigt irgendwo is ghetto use ;)

mfg red


Patches
- UT3 BETA Patch 1 - ESReality News
- UT3 PATCH 1.1 OFFICIAL - Epic - BeyondUnreal - unreal-fte - 4players.de (Ehemals Beta4)

Auch in den Startpost editiert...
mess with the best, die like the rest

ESEA
Faceit

graff

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18

Montag, 17. Dezember 2007, 22:50

gseht n1 us. hesch scho irgendwelchi vorigstellte settings teschtet oder hesch dir was komplett eiges gmacht?

graff

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19

Montag, 17. Dezember 2007, 23:36

Ne no nüt usserd s Crosshair

Aber im CustomUT chasch da sowieso easy istelle

graff

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20

Mittwoch, 19. Dezember 2007, 08:59

Linux Dedicated endlich erschiene. Offiziell no "beta" aber who cares!!? Jetzt gits denn endli meh server, heissts jedefalls vo all dene szene kenners Oô

Download:
http://www.io-clan.de/io/v2/downloads.ph…etails&dlid=445

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21

Mittwoch, 19. Dezember 2007, 10:39

grad mol am installe ;)

für diä wo au linux server hend und über console installiered

Zitat


22

Donnerstag, 10. Januar 2008, 23:53

Ihr chönd ja nöd mal kiffe ohni z huäschtä! 8D

HoPp skV @ UT3!!! Mwaha roX... 8o

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23

Freitag, 25. Januar 2008, 21:30

UT3 Patch 2 Changelog

Hüt sind Changelogs usecho für dä zweiti Patch wo demnächst wird cho:

Zitat

Gameplay:
- Increased UTGame MaxPlayersAllowed to 64.
- Fixed leviathan turret instant refire exploit.
- Fixed errant lock on warnings when no longer in vehicle.
- Fixed first person weapons in demo playback.
- Fixed translocator telefrag victim message.
- Fixed encouragement sounds not being randomly picked by bots.
- Implemented viewobjective spectating system for Warfare.
- Fixed berserk held by driver applying to all vehicle turrets.
- Only force low gore on German versions that were low gore only before being patched.

Zitat

User Interface:
- Clicking on the settings tab goes to directly to the full settings menu.
- Added VOIP speaker portraits to HUD.
- Fixed character portraits sometimes not showing up on HUD or not staying up long enough.
- The Host server menus will no longer disable internet options if CheckNatTypeDisplayError returns true. It's just a warning now.
- Fixed the CD key always prompting when the user has no network card
- Added support for commandline log in -login=xxx -password=xxx. This also allows Gamespy comrade and other external applications to be used to launch network clients.
- Added UI option to hide objective paths (the white arrows).
- Added UI option to enable joystick support.
- Added JOIN to midgame menu when spectating.
- Added cancel button to "logging in" message box.
- Added support for auto-updating UI with new options.
- Improved language support for French, Spanish, Italian, and German.
- Joystick key bindings in UI display properly.
- Added game and UI support for customizing crosshair scaling.
- Added "Add Favorite" button to Server Browser server list tab.
- Fixed favorites Tab Page server details not updating.
- Improvements to voice menu. Added "status" section.
- Leave "Disconnect" and "Exit Game" on the mid game menu when seamlessly travelling so that players have a way to abort lengthy downloads
- Show "Change Team" button before the match has started.
- Added support for localized "single score needed" string.
- Tweaked some HUD message font sizes.
- Favorites/History lists list servers that are currently offline.
- Favorites/History lists don't stop working as the number of servers in them crosses max threshold for GS query.

Zitat

Networking:
- Added support for autodownloading packages while in gameplay or while travelling.
- Auto team re-balancing before map transition if bPlayersBalanceTeams is set.
- Fixed dedicated server memory leaks.
- Force client state synchronization when in spectating state. Fixes sporadic issues with players not being able to join games.
- Fixed sounds not being heard correctly by clients if the sound location is the Actor's location and the Actor is not relevant to that client.
- Fixed spectators being unable to move after a level transition.
- Fixed track turrets being in the wrong position on clients in some cases after being destroyed.
- ConnectionTimeout and InitialConnectTimeOut now both 60.0. Addresses both clients failing connection because they take too long to load a level, and initial connections staying open too long.
- Fixed HTTP download compression.
- Fixed a bug where download during seamless travel would break because the downloader was keeping a pointer into the package map's list, which is unsafe while the game is in progress because that list could have more items added to it (and thus the memory rearranged) at any time
- Fixed a bug where in rare cases packages would get downloaded twice.
- Fixed spectators able to enter as extra players in Duel.
- Fixed issue where CTF, vCTF, and WAR maps are listed in the server browers when searching for a DM game when server changed gametypes.
- Fixed bots not replicating their view pitch, so their animation looks better in net games.
- Strip OwningPlayerName= from the URL, as this is determined elsewhere and was breaking dedicated internet servers launched from the UI.

Zitat

Server administration:
- TCPLink and Webadmin functionality implemented.
- Banning is now based on CD key hash, so players can’t circumvent bans by creating a new profile.
- Fixed being unable to kickban players with | in their names.
- Added versioning information to the game settings
- Dedicated servers don't require DirectX shader model 2.0
- Fixed AdminForceTextMute and AdminForceTextUnmute.
- Restored the compress and decompress commandlets.
- Fixed AdminCmdOk() function not working properly if you were the listen server.
- Banned IDs readability improved.
- Added MaxClientTravelTime config option to GameInfo. If set, clients are kicked if they take longer than this many seconds to travel between maps.

Zitat

Mod support:
- Added ScriptedTexture, a type of render to texture that gives Canvas access to script/C++ for rendering custom overlays.
- Added a version of DrawTile() to Canvas that takes a Texture instead of Texture2D so render to texture stuff like ScriptedTextures can more easily be used.
- Added Timestamp function to UObject, returns a string in the format YYYY/MM/DD - HH:MM:SS
- Weapons now take roll from player viewrotation.
- Fixed custom character DLC not applying until the next time the game is run because the default object was not updated after combining the .ini files.
- Added a ModFamilies array to UTCustomChar_Data to allow mod authors to add families to the list.
- Fixed Change Node Status Kismet action not working on fully constructed powernodes.

Zitat

Map specific:
- Fixed DM-Deck get out of world exploit
- Fixed DM-Gateway portals sometimes sending you back to your starting point.

Zitat

AI improvements:
- New orb carrier strategy AI.
- Improved bot hoverboard use.
- Reduced bot orb spawner camping.
- Fixed bots stuck on orb spawner unable to grab flag.
- Low skill bots use artillery properly.
- Tweaked shooting at nodes vs shooting at enemies.
- No human bonus to threat value.
- Improved threat picking AI, taking into account effectiveness of bot's weapon.
- Tweaked bot AI for link gun, flak cannon, redeemer, and AVRiL.
- Bots tend to stay on same enemy more, and focus on key vehicles more.
- Tweaked campaign auto skill adjust.
- Possible safe fix for bot navigation issues with staticmeshcollections on console. Also a performance improvement on PC and console.
- Tweaked rules for whether to attack node or enemy first.
- Improved bot AI for defending nodes with an orb.
- Fixed pathing issues that were causing bots to get stuck in some places. When a move fails, force a route refresh. Add cost to reachspecs when bot fails repeatedly.
- Improved AI code for adjusting around obstacles. If adjust left and right fail, try moving to center of reachspec.
- If previous move failed, don't allow "advanced tactics" (serpentine, etc.) for next move.
- Added FailedMoveTarget and MoveFailureCount to controller to track movement failures.
- Added bForceNoDetours to UTBot. Don't allow detours when bot is approaching a neutral node (more important to touch node first).
- Fixed bots thinking they've reach the orb spawner without quite getting there and touching the orb.
- Fixed cases where bots could get stuck failing to translocate over and over - bots know to give up now.
- Adjusted bot reaction time to seeing new enemies.
- Improved bot AI for dealing with lifts and hoverboards.
- Bots taunt after winning a match.


quelle: http://forums.epicgames.com/showthread.php?t=600148
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1 a person or thing that develops stuff: in e.g. software developer, someone having knowledge of a particular topic beyond the level of knowlegde needed for ordinary usage of that topic

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24

Freitag, 22. Februar 2008, 13:40

2ti Patch isch hüt usecho!

mehr auf http://www.winfuture.de/news,37665.html mit Downloadlink...

mirrors:
ftp://beyondunreal.gameservers.net/offic…3/ut3patch2.exe
Developer | deh-vel-up-ur
noun

1 a person or thing that develops stuff: in e.g. software developer, someone having knowledge of a particular topic beyond the level of knowlegde needed for ordinary usage of that topic

graff

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25

Sonntag, 6. April 2008, 17:26

UTComp3 v2b released


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